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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. I think there’s a few takeaways: To give people a sense of autonomy, balance your game to where multiple strategies are viable ways of winning. Need help on your board game? How does this relate to board gaming?

Alpha 130
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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52