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But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). We released Godot 4.0 Core: Make some Image methods static ( GH-63332 ).
But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). We released Godot 4.0 Core: Make some Image methods static ( GH-63332 ).
Since the last post I’ve been working on the terrain’s vegetation. Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Step by step to dense vegetation and acceptable FPS. It was easy to set up and on low cost.
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