Remove Alpha Remove Collision Remove UX
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Tiles editor progress report #5

Mircosoft Game Dev

In this third mode, I implemented a dedicated editor for tile shapes (collision shapes, occluders, naviagation shapes). This allows setting up tile collisions in a very fast way: Since my previous implementation of panning was not working great in the atlas editor, I reworked it a little bit. The previous blog post can be found here.

Tile 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). GUI: Improve ColorPicker UX ( GH-62910 ).

Beta 52