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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. As I became educated enough to the point of being able to grasp the scope of an actual game, the WW2 theme design I wanted to do ran into some problems.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

We concluded our piece with this: Axie Infinity’s business model, for the moment, depends on continued growth in its user base and continued fresh money entering the system to prop up the value of Axies, $AXS, and $SLP. Even should this hypothesis prove true, however, it would still raise two concerns. Source: Sky Mavis.

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