Remove Alpha Remove Playtesting Remove Prototyping
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Rebalancing Cogmind

Grid Sage Games

The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why. Exiles Prototypes.

Balance 52
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Renee Gittins, developer of Potions: A Curious Tale faced death threats after the game’s release

PreMortem.Games

She taught herself programming and volunteered for indie studios, eventually creating her first prototype, ‘Potions: A Curious Tale’. She used it both as a marketing and playtesting tool. “The main issue why it took so long was I never intended for it to be a commercial product.”