Remove Alpha Remove Prototyping Remove UX
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” GameDaily: Star Life’s first alpha is scheduled for later this year. They mostly felt like decentralized finance apps with a thin layer of gamification. All blockchain aspects are totally optional.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Add-ons: the Logger Console and Doc Generator - by Zachary Shea, Programmer and UX design. My frequent hats are UI programming, UX design and tool development. The tool is currently in early alpha, so not all features are implemented yet. You can take a look at the early prototype here.

Build 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. You need the UX to work. So I, and actually the thing that I most in some ways I mean, obviously I've run companies, but I also do a little bit of seed investments, nothing quite like Gigi.

Games 52