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Hopefully in the coming few weeks, the Tiles editors should be ready to be included in the first 4.0 tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #2. Tiles editor progress report #3. you are here) Tiles editor progress report #4.
This gives me freedom in level design and saves work making tiles… tileable. I export the rendered terrain from Blender as a RGBA image but with alpha value set to depth. The custom terrain shader uses the z-channel to draw water in lower areas of the level. Everything is just one big texture. So it’s RGBZ.
Auto-tiling in tile maps. It parses your code and automatically understands what you are trying to do (such as writing to alpha for transparency, reading from screen, etc.) Auto-tiling in tile maps. Godot now supports auto-tiling in TileMap, authored by Mariano Suligoy ( MarianoGNU ) and enhanced by Damar Indra.
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