Remove Animation Remove Open World Remove Sandbox
article thumbnail

Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

Sandbox 59
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Additionally, Godot 4.0

AAA 145
article thumbnail

Is there an alternative to gaming’s dystopian gloom?

Game Daily

Futuristic landscapes are often spectacular, offering artists myriad opportunities to create juxtapositions and scenes that might be more challenging in more ordered worlds. Future worlds, in which society has broken down offer opportunities for narrative conflict, including wild animals, monsters, and zombies.

Media 52