Remove Art Remove Cutscenes Remove Open World
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Sandbox vs themepark

Raph Koster

If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. The state of the art has moved on so far that it’s hard to convey how important the idea of “let’s make these behaviors generic” was. Breadcrumbs, dialogue trees, cutscenes, progression paths.

Sandbox 59
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's more paranoid than a Ubisoft game.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. There are two open world regions, Redfall Commons and Burial Point. But not really. OK you get the idea.

Studios 246