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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. We need to understand, at least at a high level, all of its features. What goes into a localization kit, especially a glossary?

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.

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