A day in the life of a narrative designer
Game Global
JULY 12, 2021
We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. We need to understand, at least at a high level, all of its features. What goes into a localization kit, especially a glossary?
Let's personalize your content