Remove Baking Remove Cinematics Remove Ray Tracing
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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Six years ago, real-time ray tracing was seen as a pipe dream. What is the difference between path tracing and ray tracing?

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NVIDIA Research: Learning and Rendering Dynamic Global Illumination with One Tiny Neural Network in Real-Time

Nvidia

Today, NVIDIA is releasing a SIGGRAPH 2021 technical paper, “ Real-time Neural Radiance Caching for Path Tracing ” that introduces another leap forward in real-time global illumination: Neural Radiance Caching. Before NVIDIA RTX introduced real-time ray tracing to games, global illumination in games was largely static.

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Unity Optimization Beyond the Basics: Techniques for High-Fidelity Games

iXie gaming

Now in 2025, were building for VR headsets, ray-traced shadows, and real-time global illumination, yet we still expect 60 FPS on mid-tier hardware. HDRP Built for high-end PCs and consoles, HDRP is what you reach for when youre aiming for cinematic visuals. Games were lighter, smaller, simpler. Be warned though.

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