New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
Allows collisions against the physics world. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle. It bakes an area of a custom resolution as a signed distance field. For this, heightfield collision has more advantages. Less flexible.
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