Remove Baking Remove Lightmap Remove Racing
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. The new NavigationServer supports fully dynamic environments and on-the-fly navigation mesh baking. This change aims to address various popping issues, race conditions, and overall poor resampling behavior.

Beta 52