Remove Baking Remove Lightmap Remove Sprite
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). The experience should be much better already in beta 3.

Beta 76
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. GIProbes of course don't work. Improved 3D editor.

Feature 52