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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. Those now come with support for attractors, collision , trails , sub-emitters and manual emission. You can configure the effect globally, or define specific areas with FogVolume nodes.

Beta 52