Remove Balance Remove Cutscenes Remove NPC
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. The rough cutscene). Let’s use the Witch class as an example. The grand scene).