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Activision Blizzard sued by US government over esports salaries

GamesIndustry.biz

The government is taking issue with the esports leagues' Competitive Balance Tax, which it says was intended to penalize teams if they spent more on player salaries than an amount decided upon by Activision Blizzard.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

” While Ogunyebi and Abdulkabir balance full-time jobs alongside their commitments to the company, Esio remains actively involved. He also values partnerships with organizations like CCA, Nest Hub, and Esports Africa, which offer valuable support. However this year he is going to be embarking on a new adventure.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Balancing build compared to buy Launched in 2019, QORPO features more than 700,000 registered users globally and logs more than 100,000 daily users across its collection of first-party games. QORPO has collaborated with more than 50 esports teams and leading gaming guilds.

AI 84
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AI game development legal issues, explained

Game Daily

André Schenini Moreira is a lawyer specializing in games, esports, intellectual property, and artificial intelligence. We work with the games industry, esports, software development. I’d say they are working towards a balance between workforce replacement and AI usage.

AI 98
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Improving Aiming Time on Small FPS Targets with Higher Resolutions and Larger Screen Sizes

Nvidia

The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch. The majority of esports professionals today tend to play on high-refresh-rate 240 or 360 Hz monitors, the bulk of which are available with 24 to 25 inch diagonal sizes and 1080p resolution.

FPS 52
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It seems in competitive games with a healthy pro/esport community, balance is often different between the pro and casual levels. E.g. Class A tends to dominate Class B at the pro level, but Class B tends to dominate Class A at the casual level. If you try to make Class A relatively more powerful to make the experience better the majority of players, it will only exacerbate the imbalance among the minority of pros (which damages the health of the pro community). How do you prioritize/negotiate?

Ask a Game Dev

In such situations, it’s important to figure out why professional players are able to realize so much more potential with a particular class/character/build/etc. while more casual players cannot. Generally, that means the additional performance must come from two things at the pro level - a high bar for execution (e.g.

UX 52
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Are Video Games A Hobby?

Game Designing

You can also turn your hobby into a career by getting into esports and livestreaming. Where a gamer is placed on the scale is all about balance. Moreover, video games can be excellent learning aids that promote the development of skills like multi-tasking , decision-making , problem-solving , communication, and teamwork.

Games 52