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This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective.
Most Dikus could, with minor text editing, share their zone files, because they almost all played exactly the same! It famously only added any crafting because the dev team saw it in UO during beta. Breadcrumbs, dialogue trees, cutscenes, progression paths. On the flip side, adding data was really easy.
preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. for Unity release.
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