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A single run also doesn’t take too long (1~2 hours), so players have a chance to quickly start finding items they’ve never seen before, or only rarely, even after becoming pretty familiar with the game. Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.
Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. It famously only added any crafting because the dev team saw it in UO during beta. It’s stuff that single-player gamedesigners know how to do.
From the perspective of fantasy art design, it is an ideal goal to set the whole world to be coherent, unobtrusive, and logically self-consistent - But this may not be the ultimate goal of online gamedesign. These dialogues, sounding more akin to whispering, usually take place among the crowds of NPCs who don't have names.
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