Remove Bug Remove Lightmap Remove Sprite
article thumbnail

Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Lightmap baking improvements Clay John changed the logic for baking direct lighting in LightmapGI to spread it over multiple frames, avoiding a spike of computation that can lead the OS to trigger TDR , resulting in a crash of the GPU context ( GH-102257 ). Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ).

Beta 76
article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Lots and lots of driver bugs in mobile and desktop. Even modern flagship devices still ship with crippling driver bugs. Use baked lightmaps instead. Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. On mobile, as OpenGL ES 3.0 Improved 3D editor.

Feature 52