Remove Build Remove Concepts Remove Electronics
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere.

Dev 104
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What are AAA Games and Mobile Games?

iXie gaming

Now that’s where the “triple A” concept comes in, and the concept is simple: time, money, and resources. Meaning of Mobile Games Mobile games are those created for portable electronic devices including smartphones, cellphones, pocket PCs, PDAs, tablet PCs, and portable media players.

AAA 52
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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

Disney and Electronic Arts both spent hundreds of thousands of dollars to acquire companies in the space. The concepts behind free-to-play have grown to shape the video game space, even those old-school companies that still monetize with an upfront purchase use in-game monetization to drive their revenue growth. source: GameRefinery.

Games 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Gabriel Tanko – Concept and 2D Art. At Clujotronic we were even a part of this crazy, live gaming thing where an electronic band ( Crowd Control ) played live music while Ovidiu played the game and had it projected on the walls. Ovidiu Mantoc – Level Design, 3D Art. Cosmin Coroiu – 3D Art. Carmen Palade – Animation. Very trippy stuff!

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Web 3.0: Crypto-currencies, the blockchain, NFTs and pay-to-earn

Gamesbrief

I think the only way to understand this bubble – and to identify whether there is real value to be had here – is to understand the components, and then evaluate each scheme, investment or idea based on whether it benefits from the underlying opportunities from these four concepts, or whether it is simply a confection of ideas with no true substance.

Asset 52
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Module 3: Attack of the Snake (Lessons 1-2)

Game Designing

Those are the core concepts of what makes this game snake. Lesson 2: Creating Our Snake Summary In this lesson, we start building the Snake game from scratch, beginning with setting up a new project and creating a sprite for our snake. Every electronic is just made up of lots and lots of pixels.

Pixel 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Vaporwave was an online artistic movement started in 2010 that used psychedelic elements in art and electronic music.

Art 52