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supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, openworld GI solution). Streaming is the most important feature missing for managing large scenes or openworlds. Additionally, Godot 4.0
UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large openworlds and advanced animation and physics.
with 17 alpha builds distributed in 2022, and continuous development effort since 2019. The ugly reality of software development is that legacy code builds up really quick and keeping it up to date, ready for new challenges that arise several years down the line takes a lot of effort. It has been a long road to Godot 4.0
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