Remove Cinematics Remove Co-op Remove Game Designer
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Summer 2025 Game Development Student Internship Roundup, Part 2

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Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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What are common keywords any game design resume should include?

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Level Design Layout, place, trigger, volume, spawn, point, reward, treasure, quest, lighting, light, dark, texture, object, obstacle, blocking, whitebox, direct, draw, through, inviting, space, place, multiplayer, competitive, cooperative, co-op, deathmatch, capture the flag, ctf, domination, asymmetric, symmetric.

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What if any technical reasons are there that more PS5 and Series X games do not support offline co-op and multiplayer modes? It seems that while yes, current gen games are more demanding, current gen hardware is exponentially more capable than past generations. Why not just add a 2nd, 3rd, or 4th viewport into the world and let people game together? Any relevant answer would be appreciated. If none, I’ll just assume my suspicions are correct and you are under some NDA about this. The breaking of which would result in being blacklisted and hunted down by John Wick himself. Thank you.

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Here are a few game design considerations that make split screen a non-trivial task, even in a scenario where technical limitations don’t exist. Aspect Ratio When we are designing a game, screen visibility and aspect ratio are important. What else could be holding us back?

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