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locks the perspective, allowing developers to craft cinematic, carefully framed environments. Perception & Collision Challenges: Players may misjudge distances due to depth perception inconsistencies, especially in platforming sequences. This reduces visual noise and unnecessary movement, making gameplay fluid and focused.
In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). New TileSet editor. New track type: Bezier.
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