Remove Cinematics Remove Lightmap Remove Texture
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Additionally, Godot 4.0

AAA 145
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Additionally, a noise texture can now be used as a resource, which generates noise on the fly. As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small.

Feature 52