Remove Clipping Remove Localization Remove Playtesting
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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. Localization. You may end up wrangling parts of the localization process, again from data entry through to script annotation to glossary maintenance to formalizing descriptions or bios of features or characters already in the game. Your name will be blessed by your production team.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

"Cruising Labyrinth," Andreas Angelidakis Lindell was responding to a specific social context: the 1980s HIV/AIDS epidemic that utterly devastated the gay male community in New York City, especially the local sex clubs and bathhouses. Was there a way to preserve public sexuality while also encouraging safer sex practices?

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