Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”
PreMortem.Games
JULY 15, 2024
“I shared the concept with them early on, and they were fully on board, which boosted my excitement. “They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. .
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