Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”
PreMortem.Games
JULY 15, 2024
.” Marinating in my head BetaJester’s role was crucial in handling the functionality and technical aspects of the game, allowing Jones to concentrate on the design elements. ” For those who find this challenging, there is always the option to switch to co-op mode. ” Respect Game Developers!
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