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"We've had to evolve." The long-awaited first games from ProbablyMonsters indicate a surprise change of tack

GamesIndustry.biz

Skip to main content Nintendo Switch 2 Layoffs Jobs roundup Financials Critical Consensus Navigation Features News Academy Events Newsletters Video Games Jobs Go Support us Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Weve got a co-op souls rogue-like in development.

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you’d rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. Monkey Island took less than a year.

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The Economics of a 2D Adventure Today

Grumpy Gamer

Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. The goal here is a class point-n-click adventure.