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User-Friendly and Easy-to-Use Interface Unity’s user-friendliness and simplicity in terms of the interface help users in addition to requiring only a fundamental grasp of coding. Shader Graph and VFX Graph are two such tools that empower developers to craft complex shaders and breath-taking visual effects with relative ease.
For the first time this year, Godot participates in the Google Summer of Code ( GSoC ). sdfgeoff is so responsible, he carefully reviews all my commits down to every line of code. Textures, normal maps and some of the BSDF shaders are already well supported. Here is a link to my branch and the code I’ve written so far: [link].
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