Remove Collision Remove Concepts Remove Lightmap
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Use baked lightmaps instead. In particular, it solves a major pain point for new Godot users by no longer offering scaling handles for collision shapes, but letting you directly change their size instead. As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. New TileSet editor.

Feature 52