Object Placement on Terrain (Mesh)
Mnenad
JANUARY 25, 2018
This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices. Asset placement - depending on mesh height vertices.
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