Remove Communications Remove Culling Remove Lightmap
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. It's based on remote procedure calls (using ENet for communication) and it makes it very easy to synchronize multiple peers.

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