Remove Communications Remove NPC Remove Racing
article thumbnail

Life’s Meta is using AI to tackle the dating game

Game Daily

Players create their own avatar and persona, and then try to get to know pre-programmed NPCs. You win by ingratiating yourself to the NPC, by saying the right things, and not saying the wrong things. The team is aiming for diversity across the board, including race, age, ableness, gender and sexuality. I say, why not?”

AI 98
article thumbnail

What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

MOBs that exist within the world independent of players At least one quest that the players are able to accept, progress, complete, and obtain rewards A functioning leveling system that allows players to level up and obtain rewards Functional UI - combat, looting, character inventory, NPC interaction (e.g.

NPC 45
article thumbnail

A day in the life of a video game localizer

Game Global

The wide selection of video game genres means that translators won’t be stuck on high-fantasy language or racing games for the rest of their careers but might also need to learn about cooking, board games, politics, astrophysics (okay, maybe I am exaggerating), and so on.