Remove Concepts Remove Cutscenes Remove First person
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.

Studios 246
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

In a console game, this is cool, because a skilled player can use a very limited interface of a gamepad and a few buttons to launch into some extremely cool moves that look cool and demonstrate mastery from a third-person perspective. Cutscenes in an MMO? I like the concept in theory. Worse, it can cause VR sickness.

Art 52