Remove Concepts Remove Point and Click Remove Terrain
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. The vehicles he programs also operate under the same rules.

Code 98
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. A high concept with a high execution. This isn't a STEM-y systems thing in the vein of Earth: A Primer because it's about embodying all the agency that rivers do NOT have -- they must follow the terrain, much like a player in a walking sim.

Indy 130
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On Backtracking in Roguelikes

Grid Sage Games

If finding it hard to press forward after using the stairs, one could theoretically go back and switch to a different map (Angband), or approach the new floor from a different point (DCSS with its multiple stairs), or go grind more resources/XP left behind in earlier areas to help advance. A DCSS dungeon map linked from the wiki.