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Console revenues decline as PC soars; Mobile still dominates in $187 billion market

PreMortem.Games

PC gaming is set to outperform both mobile and console gaming in revenue growth, with a projected increase of 4.0% In contrast, mobile gaming, despite its significant market share, is expected to grow at a slower rate of 3.0% Console gaming, on the other hand, is anticipated to see a slight decline of 1.0%

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Does a game being 'mobile-first' limit the amount a developer can charge on console?

GamesIndustry.biz

Some of the biggest titles of the past few years have demonstrated that mobile platforms do not need to be a lesser alternative to a title's home console editions. Other titles from major IP holders are now set to have simultaneous releases across both home consoles, PC, and mobile devices. Read more

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Sony and NCSoft form "global partnership" focused on console and mobile games

Game Developer

NCSoft and SIE plan to partner on a number of "global businesses.across and beyond genres and regions," including the mobile games space.

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Mobile publisher Nordcurrent acquires River End Games

Game Developer

With River End under its belt, Nordcurrent aims to get deeper into the console and PC game market while maintaining its strong mobile presence.

Mobile 250
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Gameloft closes Budapest studio as it shifts focus to console and PC

Game Developer

Gameloft will still make mobile games, but it sounds like it wants to continue pursuing the PC and console crowd after the success of Disney Dreamlight Valley.

Console 246
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How to market console and PC games in a mobile world

GamesIndustry.biz

Traditionally, the console and PC gaming markets have operated very differently to mobile. But that’s changing as technological advancements are allowing mobile developers to bring their games to console, and vice versa.

Console 98
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Report: Console gaming more popular among Japanese youth than mobile

GamesIndustry.biz

A new report by Niko Partners has revealed that consoles are the most popular platform for young gamers in Japan. Console is the most popular format among Japanese gamers, used by 72.3% of the group, followed by mobile gaming at 63.5%.

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