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Video games is no longer the biggest entertainment medium in the UK

GamesIndustry.biz

ERA, which is the UK trade body representing video, music and games retailers, says that revenue made by video games in the UK reached £4.74 That includes sales of digital and physical video games, covering PC, mobile and consoles. billion, a rise of 2.9% over the year before.

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What would it take to have a resurgence of physical games (for PC mostly)? I recall multiple times of digital only games being taken away by companies and there being an uproar about it. But it was never enough to create change.

Ask a Game Dev

Honestly, there's two major things that need to happen for physical media to be a bigger thing on PC. First, retail stores take a 20% cut of sales while digital doesn't. That's a big chunk of money that the retail stores need to sustain themselves, but that the game publisher also doesn't have to pay when they sell games digitally.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Content stays king. growth), while PC gaming shows the strongest growth at 4.2%, reaching $31.4 However, this downturn is partially offset by the resilience in the gaming PC and laptop market. Some highlights from the report: The global market for interactive entertainment is on course to reach $250.2 year-over-year.

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Epic Games Store woos third party support

Game Daily

Since its launch in 2018, Epic Games Store has spent bucket loads of money on giving away free games, in order to attract PC gamers away from Steam. In 2022, the retail store front hit 68 million monthly active users and a peak daily active user base of 34 million. Success has been hard to come by.

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iXie’s approach to achieving 100% first-submission pass on all platforms 

iXie gaming

Where applicable, strict guidelines are followed regarding explicit content, violence, and language to maintain an appropriate gaming environment for users of all ages. These tools help perform tests more efficiently and help find issues that would otherwise be impossible in a retail environment.

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[From the industry] Here are the winners of the TIGA Awards 2024!

Game Development News

This is a press release posted in addition to our usual editorial content. The …

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