Godot 3.3 has arrived, with a focus on optimization and reliability
Mircosoft Game Dev
APRIL 21, 2021
x ), which provides us with more reliable cross-platform implementations than the ones we had so far. This should help fix some issues which could affect specific platforms, as well as improve overall reliability and performance. Estébanez ( RandomShaper ) backported his modernization of multi-threading APIs to the 3.x
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