Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. My first task will be integrating an occlusion culling system into the new Vulkan renderer. Debug output of the prototype implementation. Cornell box test using baked indirect lighting.
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