Remove Culling Remove Fighting Remove Scripting
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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. For example, the engine does not have any culling mechanism. Loading times were too long and Z-fighting was apparent. So, I opened up Blender and added control points representing the path.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Object Wars , an upcoming multiplayer third person shooter in a cute, homey environment where everyday objects fight it off in battle royale or team deathmatch. Editor: Fix reload scripts error after saving in external editor ( GH-68203 ). Jump to the Downloads section.

Beta 40