Remove Culling Remove Game Designer Remove Lightmap
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Creating games this way is, as a result, more challenging. The compatibility backend is based on OpenGL ES 3.0 / OpenGL 3.3 / WebGL 2.0 Additionally, Godot 4.0

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Visual scripting is ideal for non-programmers, or for programmers exposing behaviors to game designers, artists, etc.

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