Remove Culling Remove Lightmap Remove Technology
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area. Additionally, Godot 4.0

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Various light culling fixes. Supporting the project.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. will bring a new and more powerful animation tree, modern occlusion culling, improved rendering and a GLES 2.0 It's also very easy to use.

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