Remove Culling Remove Mesh Remove Sandbox
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Mesh streaming : Models are loaded as low detail (few vertices). Sandbox style simulations. Mesh resource for each pass of the particle.

AAA 145