Remove Culling Remove Mobile Remove Visual Scripting
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). and is intended to run on very old PC hardware as well as most older (still working) mobile phones. Visual scripting.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Visual Scripting.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Some examples are: A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Various light culling fixes. before focusing on rendering optimization for mobile Vulkan in the 4.0 While there's so much rendering work being done for Godot 4.0,