Remove Culling Remove Pixel Remove Polygon
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Godot's new renderer, progress report #2

Mircosoft Game Dev

Improve Culling: Portals (rewrite as polygon-based) and Rooms. Atlas cells are assigned according to their size in pixels on the screen (e.g. TODO for Milestone #3 (December 2016). Implement the new version of the Godot SVO-based Light Baker. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles.

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