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Realistic Lighting in Justice with Mesh Shading

Nvidia

Soon we found we can combine Mesh Shaders with auto-generated LODs to achieve almost only-resolution-relevant rendering complexity, instead of polygon number. It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. With MeshShaders, the culling algorithms we use can be of great flexibility.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It has built-in collision, occlusion and navigation polygon editors, together with the possibility to extend the resource using a tool script to have control over what subtiles do. This is the case of Lone Wolf Technology , a company created by original Godot co-author Ariel Manzur, who offers to get your game running on any console.

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