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Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a firstperson game developer. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.
Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. In first-person VR, however, you ARE the avatar, and taking control of it away from the player is generally a no-no. Cutscenes in an MMO? So where are we?
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