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Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a firstperson game developer. You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. But not really.
In the later game Alfheim Online , level and skills were all but ignored, emphasizing player skill like a shooter or fighting game. In Aincrad, players could trigger a combo skill as in a fighting game, launching into an unstoppable sequence with often devastating results. Cutscenes in an MMO? Sword Skills. So where are we?
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