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This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. It's more paranoid than a Ubisoft game.
I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op openworld shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. You're fighting not only the privatization of public health but also reckless climate engineering! But not really.
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